A downloadable game for Windows and Linux

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Donations are not required but always appreciated. Any donations will help support the continued development of the game.


Welcome to the Movement and Combat demo for That Abysmal Place.

The purpose of this demo is to garner feedback on the controls and overall feel of the game mechanics. Your feedback is valuable and will help us make That Abysmal Place the best experience possible. Comments can be left on the Itch page or in our Discord.

Note that this is an early pre-alpha build, as such you may encounter bugs or optimisation issues.

Warning

Despite being a demo, this trial is not for the faint-hearted or weak-willed. You will be forced to experience unpleasant scenarios and encounter uncomfortable things. Your playthrough may differ from other players.

We recommend playing with the lights down and the volume up.

Controls

  • WASD/Left Thumbstick - Move/swim
  • Space/A Button/RMB - Jump
  • Ctrl/Right Thumbstick Button - Crouch
  • Shift/Left Thumbstick (lightly) - Walk
  • F/B Button - Interact/Pick up item
  • Mouse Wheel/Left and Right Shoulder Buttons - Scroll through inventory
  • 1 to 7 - Select an inventory slot directly
  • G/Y Button - Highlight inventory slot (for moving, examining, or dropping item)
  • LMB/X Button - Attack
  • Q and E/Left and Right Triggers - Dodge

Known issues

  • Large framerate drops may cause issues with the rope physics or other unexpected behaviour.
  • Player is sometimes incorrectly positioned on the rope.
  • Dodging or pressing the walk button while swimming causes unintended behaviour.
  • Shambler animation sometimes fails to trigger, causing them to slide along the floor instead of walking.
  • Player sprite sometimes doesn't rotate correctly when letting go of the rope, causing them to run "backwards".
  • Sword sprite sometimes appears incorrectly rotated when it is picked up or when player lets go of the rope.
  • Various other animation glitches.

Minimum requirements

  • OS: Windows 7 or later
  • Processor: Core i3
  • Memory: 2 GB RAM
  • Graphics: DirectX 11 compatible GPU
  • Storage: 200 MB available space

Download

Download NowName your own price

Click download now to get access to the following files:

That Abysmal Place - Movement and Combat demo (Windows 64bit).zip 124 MB
That Abysmal Place - Movement and Combat demo (Linux).zip 152 MB
That Abysmal Place - Movement and Combat demo (Linux AArch64).zip 135 MB

Development log

Comments

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Really fun game. The platforming elements were very solid. Can't wait to play more of it.

Thanks so much!

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This game was SICK

Thanks so much for playing, your reactions were great! :D  It's super helpful to see playthroughs to help identify any bugs or issues too.

Also I can confirm that "Terror" is a mechanic in the game yes, although it's unlikely to rise high enough in the demo to affect the player.

When is the full game??? I NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED it

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I like it.

Thank you for playing!

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Hello, I played this game and I really enjoyed it, loved the environment and art style, good work :)

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Thank you so much for playing, I'm glad you enjoyed it and your video was actually really useful because I spotted a couple of bugs:

  • "Walking" should be deactivated when player is swimming (I think this is why you were swimming slowly)
  • Crawling shouldn't wake the zombies up

Also, I guess I should say that you were "lucky" in your playthrough, there's only a small chance for the red light to show in the demo :)

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Hello friend, good game, I really enjoyed playing it. I want you to subscribe to my youtube channel, I am a very good player, greetings to all ...

Thank you for trying it, I really enjoyed watching your playthrough, especially the ending :D I gave you a follow on Youtube

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Checked out your game today So creepy and a little different Loved it.

Thank you so much for playing! :D

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Amazing game dev great mechanics and atmosphere i'm excited for the full version

Thank you so much for trying it, I'm glad you enjoyed it! It's always very useful to see how players react to the different mechanics. I will say that your playthrough was quite "lucky" in that you managed to avoid triggering certain... events :)

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Thank you , i realized the monsters are a little bit slow it's easy to ignore them but everything else i think it's perfect